Hit play

Minecraft didn't spread because people downloaded it. It spread because a link put you in the game. As of today, ractr.com/play is that link.

The play button is real now

Click PLAY NOW and the DFD engine boots in the tab: 1.2 MB of WebAssembly, the ψ field solving on your GPU with a progress bar, and then New Earth — walk it, sprint it, fly it. No account, no install, no permissions dialog. The login screen is right there too: it speaks the full online protocol (accounts, characters, chat, quests, shops, combat), and it lights up for everyone the moment the official world server goes live. That switch is now a ~$6/month decision, not an engineering project.

The macOS build stops fighting you

First-launch on the full build used to be hostile: unzip, run, and macOS greets you with "Apple could not verify dfd-viewer is free of malware." That's Gatekeeper doing its job on any unsigned indie binary — but nobody should need a forum thread to start a game. The launcher now handles it: approve play.command once (System Settings → Privacy & Security → Open Anyway on newer macOS, right-click → Open on older), and it clears the quarantine flag for the entire game folder. One approval, then never again — and the README now says exactly that, step by step. The honest long-term fix is Apple's $99/year developer notarization, which is on the list.

Same engine, same field equation, three ways in: the browser (instant), the macOS build (full graphics, building, combat, self-hosted online), and — next — the browser logged into the official shard.