Credits and attributions
Ractr and Bayne are built with the work of many people. Everything listed here is used under its licence; where a licence asks for credit, this page is that credit. The game shows the same list on its Credits screen.
Attribution
Their licences require this credit. Each line gives the title, the author, the source, the licence (with its link) and what we changed.
- “Evil Laugh 9” by Nanakisan — https://freesound.org/s/253534/ — CC BY 4.0. Used for every skeleton's voice (noticing you, dying). Changes: trimmed to the first 3.5 s; converted to MP3.
- “Dragon-Wings” by BenignChaos — https://freesound.org/s/733583/ — CC BY 4.0. Used for a flying dragon's wingbeats. Changes: four strokes cut from the take, faded, re-pitched ±7 %; mono MP3.
- “Beating Wings Dry Sound” by Uzbazur — https://freesound.org/s/330585/ — CC BY 4.0. Used for bats' and small flyers' wingbeats. Changes: five beats cut apart and faded; mono MP3; pitched in game to each body.
- “game-icons.net icons (82 icons: achievement, all-seeing-eye, amethyst, animal-hide, anvil, anvil-impact, armor-vest, arrowhead, bandage-roll, battle-axe, battle-gear, blanket, bolt-spell-cast, breastplate, broken-bone, campfire, cape, castle, cloak, cloak-dagger, cowled, crenel-crown, crescent-staff, croc-sword, crossed-bones, cube, dagger-rose, daggers, death-note, dragon-orb, extraction-orb, fire-bowl, fire-spell-cast, frozen-orb, gauntlet, gears, gladius, glowing-artifact, hood, katana, key, leather-armor, leather-vest, magic-palm, magic-potion, magic-shield, magic-swirl, metal-bar, orb-direction, orb-wand, orbital-rays, pauldrons, pegasus, plain-dagger, quill, relic-blade, robe, rope-coil, sacrificial-dagger, scroll-unfurled, settings-knobs, short-sword, shoulder-armor, skull-staff, smoking-orb, stiletto, stone-pile, thor-hammer, thrown-daggers, token, torn-cloak, two-coins, two-handed-sword, unstable-orb, wax-tablet, white-book, wing-cloak, winged-scepter, wingfoot, wizard-staff, wood-axe, wood-club)” by Lorc, Delapouite and other game-icons.net contributors — https://game-icons.net — CC BY 3.0. Used for item and ability icons. Changes: background removed, white glyph rasterised to 256 px PNG; tinted in game.
- “Blender Hair Styles (demo file)” by Daniel Bystedt — https://www.blender.org/download/demo-files/#hair — CC BY-SA (version not stated by the source). Used for the Frontier characters' authored hairstyles (Frontier_AuthoredHair_*). Changes: fitted to the Frontier scalps, cut and restyled, re-meshed as fine strands with new colour/normal/roughness maps and head skinning; the derived hair stays under CC BY-SA.
Typefaces
Under the SIL Open Font License 1.1. Each font's copyright notice and licence text ship beside it in the game files.
- “Hamlet Tertia 18” by 2019 Gotico-Antiqua project authors (ANRT) — crates/sdftest/fonts/hamlet/LICENSE.txt (Gotico-Antiqua project, ANRT) — SIL Open Font License 1.1. Used for the main face; and our modified "Bayne Gilt" zone-title face. Changes: embedded byte-for-byte (Inter/Newsreader: outlines converted); the "Bayne" title faces are Modified Versions with no Reserved Font Name, under the same licence.
- “Alegreya Sans” by 2013 The Alegreya Sans Project Authors (Juan Pablo del Peral, Huerta Tipográfica) — https://github.com/huertatipografica/Alegreya-Sans — SIL Open Font License 1.1. Used for labels, numbers, chat. Changes: embedded byte-for-byte (Inter/Newsreader: outlines converted); the "Bayne" title faces are Modified Versions with no Reserved Font Name, under the same licence.
- “Alegreya” by 2011 The Alegreya Project Authors (Juan Pablo del Peral, Huerta Tipográfica) — https://github.com/huertatipografica/Alegreya — SIL Open Font License 1.1. Used for quest and dialogue prose. Changes: embedded byte-for-byte (Inter/Newsreader: outlines converted); the "Bayne" title faces are Modified Versions with no Reserved Font Name, under the same licence.
- “Almendra” by (c) 2011-2012 Ana Sanfelippo; Reserved Font Name "Almendra" — https://fonts.google.com/specimen/Almendra — SIL Open Font License 1.1. Used for map place and region names. Changes: embedded byte-for-byte (Inter/Newsreader: outlines converted); the "Bayne" title faces are Modified Versions with no Reserved Font Name, under the same licence.
- “Uncial Antiqua” by (c) 2011 Brian J. Bonislawsky (Astigmatic); Reserved Font Name "Uncial Antiqua" — https://fonts.google.com/specimen/Uncial+Antiqua — SIL Open Font License 1.1. Used for zone titles (our modified "Bayne Weald" and "Bayne Fen"). Changes: embedded byte-for-byte (Inter/Newsreader: outlines converted); the "Bayne" title faces are Modified Versions with no Reserved Font Name, under the same licence.
- “Metamorphous” by (c) 2011-2012 Sorkin Type Co; Reserved Font Name "Metamorphous" — https://fonts.google.com/specimen/Metamorphous — SIL Open Font License 1.1. Used for zone titles (our modified "Bayne Rime" and "Bayne Scour"). Changes: embedded byte-for-byte (Inter/Newsreader: outlines converted); the "Bayne" title faces are Modified Versions with no Reserved Font Name, under the same licence.
- “MedievalSharp” by (c) 2011 wmk69; Reserved Font Name "MedievalSharp" — https://fonts.google.com/specimen/MedievalSharp — SIL Open Font License 1.1. Used for zone titles (our modified "Bayne Barrow"). Changes: embedded byte-for-byte (Inter/Newsreader: outlines converted); the "Bayne" title faces are Modified Versions with no Reserved Font Name, under the same licence.
- “Metal Mania” by (c) 2012 Open Window; Reserved Font Name "Metal Mania" — https://fonts.google.com/specimen/Metal+Mania — SIL Open Font License 1.1. Used for zone titles and the death card (our modified "Bayne Ember"). Changes: embedded byte-for-byte (Inter/Newsreader: outlines converted); the "Bayne" title faces are Modified Versions with no Reserved Font Name, under the same licence.
- “Inter” by The Inter Project Authors (Rasmus Andersson) — https://github.com/rsms/inter — SIL Open Font License 1.1. Used for legacy interface type (A/B control, symbol fallback). Changes: embedded byte-for-byte (Inter/Newsreader: outlines converted); the "Bayne" title faces are Modified Versions with no Reserved Font Name, under the same licence.
- “Newsreader” by The Newsreader Project Authors (Production Type) — https://github.com/productiontype/Newsreader — SIL Open Font License 1.1. Used for legacy interface type (A/B control). Changes: embedded byte-for-byte (Inter/Newsreader: outlines converted); the "Bayne" title faces are Modified Versions with no Reserved Font Name, under the same licence.
Sound effects from freesound.org
Credited while each sound's licence is confirmed on its freesound page. Any that turn out to be non-commercial will be replaced.
- “Male Death Cry 1, 2, 3, 6” by fmaudio — https://freesound.org/s/695384/ (and 695385, 695386, 695389) — freesound licence not yet confirmed (credited until it is). Used for the human death pool. Changes: converted to MP3; some trimmed.
- “Grunt 1” by vmgraw — https://freesound.org/s/257710/ — freesound licence not yet confirmed (credited until it is). Used for effort and grunt pools. Changes: converted to MP3; some trimmed.
- “Grunt1” by whisperbandnumber1 — https://freesound.org/s/397276/ — freesound licence not yet confirmed (credited until it is). Used for effort and grunt pools. Changes: converted to MP3; some trimmed.
- “Drawing Sword From Scabbard” by giddster — https://freesound.org/s/484298/ — freesound licence not yet confirmed (credited until it is). Used for equipping a weapon. Changes: converted to MP3; some trimmed.
- “Crack Click Bone Break 3” by Geoff Bremner Audio — https://freesound.org/s/674540/ — freesound licence not yet confirmed (credited until it is). Used for bone hits (the player's hard landings). Changes: converted to MP3; some trimmed.
- “Sword Stab Body Hit” by georgediamond — https://freesound.org/s/718259/ — freesound licence not yet confirmed (credited until it is). Used for flesh and armour hits; the forge. Changes: converted to MP3; some trimmed.
- “PlayerHurt1, PlayerHurt2” by mrickey13 — https://freesound.org/s/515623/ (and 515624) — freesound licence not yet confirmed (credited until it is). Used for the player's hurt cries. Changes: converted to MP3; some trimmed.
- “Wasp Wings 1” by wakerone — https://freesound.org/s/398486/ — freesound licence not yet confirmed (credited until it is). Used for spider and insect voices. Changes: converted to MP3; some trimmed.
- “Big Tree Fall In Forest” by kinoton — https://freesound.org/s/494071/ — freesound licence not yet confirmed (credited until it is). Used for a place signature (The Boneyard Ship). Changes: converted to MP3; some trimmed.
- “Windy Creaky Old House Ambience” by pfranzen — https://freesound.org/s/393808/ — freesound licence not yet confirmed (credited until it is). Used for indoor ambience beds. Changes: converted to MP3; some trimmed.
Public domain (CC0), credited with thanks
No credit is required for these; we give it anyway.
- “Falling Bones” by spookymodem — https://freesound.org/s/202091/ — CC0 1.0. Used for every hit a skeleton takes. Changes: 0.62 s lead-in cut; mono MP3.
- “80 CC0 creature SFX” by OpenGameArt.org contributors — https://opengameart.org/content/80-cc0-creature-sfx — CC0 1.0. Used for creature, water and battle sounds. Changes: converted to MP3, levelled.
- “80 CC0 creature SFX #2” by OpenGameArt.org contributors — https://opengameart.org/content/80-cc0-creture-sfx-2 — CC0 1.0. Used for creature, water and battle sounds. Changes: converted to MP3, levelled.
- “Monster Sound Pack” by OpenGameArt.org contributors — https://opengameart.org/content/monster-sound-pack-volume-1 — CC0 1.0. Used for creature, water and battle sounds. Changes: converted to MP3, levelled.
- “RPG Sound Pack” by OpenGameArt.org contributors — https://opengameart.org/content/rpg-sound-pack — CC0 1.0. Used for creature, water and battle sounds. Changes: converted to MP3, levelled.
- “CC0 Deep Monster Roar” by OpenGameArt.org contributors — https://opengameart.org/content/cc0-deep-monster-roar — CC0 1.0. Used for creature, water and battle sounds. Changes: converted to MP3, levelled.
- “40 CC0 water/splash/slime SFX” by OpenGameArt.org contributors — https://opengameart.org/content/40-cc0-water-splash-slime-sfx — CC0 1.0. Used for creature, water and battle sounds. Changes: converted to MP3, levelled.
- “Bubble Sound Effects” by OpenGameArt.org contributors — https://opengameart.org/content/bubble-sound-effects — CC0 1.0. Used for creature, water and battle sounds. Changes: converted to MP3, levelled.
- “Skippy Fish water sound collection” by OpenGameArt.org contributors — https://opengameart.org/content/skippy-fish-water-sound-collection — CC0 1.0. Used for creature, water and battle sounds. Changes: converted to MP3, levelled.
- “Textures” by ambientCG — https://ambientcg.com — CC0 1.0. Used for ground, wood, stone, metal, cloth and leather materials. Changes: resized, packed.
- “Textures” by Poly Haven — https://polyhaven.com — CC0 1.0. Used for cloth layers (linen, wool, canvas, velvet, satin, fur). Changes: resized, packed.
Music, with permission
Used with the composer's written permission, with thanks.
- Melodies from The Faery Tale Adventure (1987) by David Joiner (Talin) — The Faery Tale Adventure. Phrases reimagined in the music of “Ractr Anthem” and “Dungeon Crawl”, which score the trailers and the game. Used with the composer's permission (October 2026).
Licensed and purchased
Used under a bought or royalty-free licence that does not require credit; named with thanks.
- “Footstep and Foley Sounds” by Gamemaster Audio — https://www.gamemasteraudio.com — royalty-free licence (purchased). Used for footsteps, foley, voices, impacts. Changes: converted, cut, layered.
- “GDC 2026 Game Audio Bundle” by Sonniss and its contributing publishers (Epic Stock Media, 344 Audio, David Dumais Audio, Sonik Sound Library, Cinematic Sound Design, InMotionAudio, The Noisery and others) — https://gdc.sonniss.com — royalty-free, commercial use, no attribution required. Used for town beds, weapon hits, impacts. Changes: converted, cut, layered.
- “Fantasy music pack” by alkakrab — https://alkakrab.itch.io — royalty-free licence (credit not required). Used for ten score tracks.
- “Super Monsters Pack and flying-loop animals (CGTrader)” by their CGTrader sellers — https://www.cgtrader.com — royalty-free licence (purchased). Used for orcs, the undead destroyer, bats. Changes: converted to GLB.
Software
The engine is built on open-source Rust crates, each under its own licence (see Cargo.lock).
- “Rust crates” by the Rust community — https://crates.io — MIT, Apache-2.0, BSD, Zlib, MPL-2.0 and similar (per crate). Used for the engine (wgpu, winit, glam, rodio and others).