Ship games players actually love.

Ractr is an AI game studio in your browser. Describe the game you want—Ractr generates code, data, and tools for 2D, 3D, mobile, PC, console, and beyond.

Start building with Ractr

Free to start · Keep your engine and code · Works with Unity, Unreal, custom C++ and more

Live build “Turn this into a co-op boss fight.”
AI Generating boss phases, telegraphs, and attack patterns…
AI Syncing HP bars, stagger logic, and arena hazards…
AI Exporting clean scripts for your engine plus JSON configs for designers.
OK Build ready. Press Play to test locally.

Teams using AI as a co-dev for real games

Indie teams AA / mid-core studios Tools & platform teams Live-ops squads Solo dev communities

What you can build with Ractr

Ractr understands genres, engines, and production realities. Use it as your AI co-dev across the entire lifecycle.

Core game loops

Design progression, combat, and economy in natural language. Ractr turns it into real systems with tunable configs.

  • Platformers, action games, and shooters
  • RPGs, roguelites, and survival sandboxes
  • Simulation, tycoon, and management games

Game-ready systems

Generate gameplay code, data models, and glue for the engine you already use— without lock-in.

  • Unity, Unreal, custom C++ / C# engines
  • Controller & input mappings
  • Save/load and progression persistence

Tools & dashboards

Give designers and producers their own knobs for tuning, experiments, and live events.

  • Balance and economy editors
  • Live-ops & event planners
  • Internal dashboards for metrics

AI inside your game

Use Ractr to help author encounters, dialogue, and behaviors—then export stable, reviewable data and code.

  • AI dungeon masters & encounter builders
  • NPC scripting helpers
  • Player-facing modding hooks

How Ractr works

Think of Ractr as a senior gameplay and tools engineer you can talk to. You describe; Ractr wires things together.

1

Describe the game and your stack

Start from a template or blank project. Tell Ractr the genre, camera, feel, target platforms, and engine.

“Stylized 3D co-op dungeon crawler, PC + console, Unity, focus on tight combat and loot.”

2

Co-build systems, content, and tools

Ractr generates gameplay code, data structures, UI, and internal tools. You review, edit, and iterate with it.

Add new abilities, levels, enemies, and dashboards in minutes, not weeks.

3

Export to your engine and ship

When you’re ready, export clean code and configs into your repo and CI. Keep ownership of everything Ractr generates.

No lock-in: Ractr supports industry-standard patterns, not proprietary runtimes.

Ractr for every kind of game team

Whether you’re a solo dev or running multiple live titles, Ractr gives you an AI co-dev that adapts to how you ship.

Solo devs

Get a “virtual team” that handles boilerplate, tools, and glue code while you focus on direction, feel, and polish.

  • Idea to prototype in a weekend
  • Built-in tuning panels for balancing
  • Code you can inspect and ship

Studios

Standardize patterns, templates, and tools across projects and platforms with Ractr as a force multiplier.

  • Shared gameplay & tools libraries
  • Consistent UI and input patterns
  • Team roles, reviews, and history

Publishers

Evaluate more concepts and vertical slices without burning your internal teams to the ground.

  • Pitch-to-prototype workflows
  • Instrumentation ready from day one
  • Portfolio-wide templates per genre

Tools & live-ops teams

Ship dashboards, editors, and pipelines that keep up with your games without bogging down core dev.

  • Config panels for designers
  • Event & live-ops scheduling tools
  • Secure internal dashboards with SSO

Pricing

Start free. Upgrade when you want more capacity for builds, experiments, and teams. Credits are shared across your workspace.

Pro

For fast-moving teams

Perfect for solo devs and small studios building and iterating together.

$25 per month
shared across unlimited users

Includes credits for AI-assisted builds and tools.

  • 100 credits / month
  • 5 daily credits (up to 150 / month)
  • Usage-based cloud + AI for heavy tasks
  • Unlimited ractr.dev prototype URLs
  • Custom domains for tools dashboards
  • Remove “Built with Ractr” badge
  • Team roles & permissions
Business

For growing studios & publishers

Advanced controls, governance, and internal tools for multi-project teams.

$50 per month
shared across unlimited users

Everything in Pro, plus:

  • Extra 100 credits / month
  • Private internal projects & tools
  • SSO and workspace security controls
  • Opt-out of data training
  • Design systems for game UI & tools
Enterprise

For large, live-service portfolios

Custom plans, advanced security, and dedicated support for AAA and platform teams.

Custom Flexible plans
for complex orgs

Everything in Business, plus:

  • Dedicated support & onboarding
  • Custom backend & engine integrations
  • Group-based access control
  • Custom pipelines and deployments
  • Security & compliance reviews
Contact us

From the Ractr community

A snapshot of the kinds of games and tools early teams are experimenting with using Ractr as their AI co-dev.

Shardfall

Co-op fantasy dungeon crawler prototype with boss phases, loot tables, and talent trees generated in under a week.

3-person team · PC & console target

Midnight Drop

Extraction shooter vertical slice: enemy waves, loot rarity curves, and matchmaking experiments wired through Ractr.

Indie studio · Built on existing engine

Skyport Tycoon

Management sim with event systems, upgrade paths, and dashboards all generated as a unified project.

Solo dev · In public playtest

Encounter Director

Internal tool used by a studio to script boss phases and raid mechanics through natural language prompts.

Mid-size studio · Integrated with live title

GuildOps Panel

Live-ops dashboard that lets producers schedule events, tweak rewards, and hotfix balance in minutes.

Publisher tools team · SSO & role-based access

Frontier Colony

Colony sim with AI-authored storylines and event chains, wired into a custom save format generated by Ractr.

Small team · In private alpha